
One of the most notable changes is the inclusion of MAX2 Desperation Moves (also known as Hidden Super Desperation Moves), which are DM's that can be used only with 3 stocks and at a certain threshold of low HP. SDM's instead use one extra stock while also ending Max Mode as well. Normal DM's now no longer use up an extra gauge stock when performed, and now only instantly end Max Mode. Max Mode compared to the previous games, while it enables Free Cancels (which use up a set duration of the mode), now halves the damage done at a cost for its duration. Orochi Yashiro using his HSDM against Ralf. The game has also several important changes in the gameplay, like the "Free Cancel System" or "Max Mode System", the "Quick Emergency Evasion" and "Quick MAX Mode Activation", aside from the countless changes in each character's special moves and their properties. The game brings back the team play composed by three characters each that was a tradition in previous games.



It was later released for the Dreamcast, this time adding two characters absent from the original version, King and Shingo Yabuki.

The series' canon storyline would resume in The King of Fighters 2003 - adapting, however, a character introduced in this game, Kusanagi. Much like The King of Fighters '98, this game is more of a "Dream Match" for characters from all previous King of Fighters games, including killed-off characters. The King of Fighters 2002: Challenge to Ultimate Battle ( ザ・キング・オブ・ファイターズ 2002 ( ツーサウザンドツー ) チャレンジ トゥ アルティメットバトル) is the ninth game in The King of Fighters series, and is the second and final King of Fighters game produced by Eolith. " The system 3-on-3 is back, expanding the battle on who will be the next competitor! Se ven fear some fi gu res from King of Fighters '96 to '98 take part in the fights! This year, the dream fight is guaranteed to heat up! The Dream Match is happening again.
